● Help establish a modular character creation pipeline for a new avatar system.
● Create high poly sculpts and low poly mobile ready models for use in casino games.
Shipped Titles: WWE 2K22, WWE 2K23, New World: Rise of the Angry Earth
● Developed and refined game-ready models and textures for characters, apparel, creatures, armor sets, and weapons.
● Built PBR materials that drove the visual look of new weapon and armor sets for New World.
● Created 13 new attires for WWE superstars for use in MyFaction mode of WWE 2K22.
● Consistently delivered content at an accelerated pace, enabling support for team members to complete their tasks and ensure on-time delivery.
● Sculpted 3 characters in zBrush for toy production.
● Efficiently delivered character and prop sculpts for 22 projects across 11 different intellectual properties.
● Assisted in setting up keys and joints to ensure smooth articulation.
● Created prototype models in zBrush for toy production.
● Created and posed characters and props for park merchandise, such as ornaments and figurines.
● Sculpted 9 characters from scratch to expand the Disney character library.
● Prepared models for 3D printing by parting and keying for proper use in molds.
Shipped Experiences: Cadillac in VR, McGraw Hill Inspire Science 3D, AMG Mercedes Powerwall
● Modeled, shaded, and lit assets for real-time applications in Unity and offline rendering with VRay.
● Created automotive animations for “build your own” vehicle applications.
● Took ownership of creating low resolution meshes for an educational augmented reality experience.